Sands of Self
Group show. Ygrec gallery, Paris, 2024
Game, video, sound, objects

Set in a simulated version of the city of Cergy to which the students are closely linked - the game revisits the idea of the Ville Nouvelle in an indeterminate future, characterized by the increasing embeddedness of artificial intelligence in all aspects of urban life. The generative Al models used for the game's design, programming, soundtrack and narration produce an environment with blurred boundaries, that the player can explore by interacting with an omniscient voice echoing through the exhibition space. The installation extends the game by associating objects found in Cergy - residues of urban metabolism with recovered fragments of décor, creating a juxtaposition of different narratives.

Exposition: Alina Izmailova, Elouan Le Bars, Malone Perrotey, Hanieh Yekta

Video Game Design: Ines Bahraoui, Sarah Bernay-Lefrancois, Gesu Chauhan, Maximilien Curtis, Nadia Ermakova, Abhinav Gola, Manon Hernani, Alina Izmailova, Ayush Jacob, Hugo Katzenmayer, Harsh Khandelwal, Elouan Le Bars, Théau Lerma, Xiaowen Ma, Nicolas Martinez, Malone Perrotey, Hima Sadanandan, Alexandre Sadoun, Pierre Saidy, Muskan Taneja, Yixin Tang, Lipika Tiwari, Mrinal Vaibhav, Jingwen Wu, Hanieh Yekta

Sands of Self is a collective project produced as part of a joint course offered by Guillaume Chevillon and Jeff Guess with guest artist Mounir Ayache.

Photo by Objets pointus.




Made on
Tilda